Monday, April 13, 2009

Open d6 Coming

This isn't really news to those paying attention, but I wasn't and just learned of it: West End Games is converting its d6 System to an Open License. It was announced last autumn, and WEG owner Eric Gibson shared a few more details in a recent chat session:
"OpenD6 will be OGL, with the D6-specific trademarks released under an STL, much the same way as 3e D20 .... The copyrights, rules and everything else will be freely available. It is a share-alike license, meaning everything you publish under OpenD6 will be covered under the OGL as well unless you identify it as Product Identity. ....  
Unlike the D20 STL, there are no protected rules. The only thing the the STL will require is that you upload your OGL covered material to the OpenD6 website—thus we maintain a single unified archive of everything OpenD6."
Like the Legacy DnD movement, WEG is interested in harnessing the power of the web and POD publishing to showcase and move OGL content out to fans. Gibson says that while WEG doesn't have plans to publish a full generic ruleset for OpenD6, "the ultimate goal is for the user to construct their own rulesets and have it packaged and exported as a PDF. There may be way (no promises) for OpenD6 to interface with a POD printer such that a user can construct their unique custom rulebook and have it printed just for them with a few clicks." Even if users have to submit their pdfs to sites like Lulu themselves, the OGL should make that simple enough.
Here's a rundown on what the d6 OGL covers:
  • 51005 The D6 System: The Customization Roleplaying Game (a.k.a. the D6 Cookbook)
  • 51011 D6 Adventure
  • 51012 D6 Space
  • 51013 D6 Fantasy
  • 51015 D6 Fantasy Creatures
  • 51016 D6 Adventure Locations
  • 51017 D6 Space Ships
  • 51019 D6 Gamemaster Screen and Aid
  • 51020 D6 Fantasy Locations
  • 51021 D6 Adventure Creatures
  • 51022 D6 Space Aliens I
  • 51024 D6 Vade Mecum of Magic
I'm pretty fired up about this development for two reasons. Firstly, having another OGL game system out there with a pedigree is good for everyone. More sites of gaming content, more books being bought and sold on sites like Lulu, and more cross-pollination between d6 and d20 communities (including those developing Legacy DnD content).

Secondly, it's the game system I know better than any other. I started playing the Star Wars RPG in 1987 while in college, and used it fairly steadily throughout the '90s, both professionally and in private play.

Looking forward to learning more in the coming months.
UPDATE: Hat-tip to Stargazer's World for covering WEG's d6 development in detail.

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